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Epsilon 267 Mini — Player Help

A quick guide to starting a session, joining a crew, reading the game screen, and declaring actions.

Chapter 1: What this game is

Epsilon 267 Mini is a cooperative sci-fi board-game assistant. The physical board, figures, cards, objects, and tokens are handled by players at the table, while the web app manages session flow, turn structure, action declarations, and narrative feedback.

The current scenario sends the crew into a damaged station under hostile system control. Your job is to coordinate, survive, complete the mission objective, and escape before the situation collapses.

Add overview screenshot or table photo here later: assets/help/help_01_overview.png
Suggested image: physical board on the table with the mobile app open beside it.

Chapter 2: Starting from the main screen

The main screen is the only place where the Help page is available. From there, you can create a new game, join an existing game from the lobby, open Help, or enter Admin.

Use Create New Game when you are hosting a new session. Use the Lobby when you want to join an already-created session.

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Suggested image: screenshot of the landing page after the Help button has been added.

Chapter 3: Creating a game

On the Create Game screen, choose the scenario, name the game, optionally set a password, and select the crew characters for this session.

The current create flow supports one to four selected player characters. The session cannot be created until a scenario, game name, and valid crew selection are present.

Add create-game screenshot here later: assets/help/help_03_create_game.png
Suggested image: create-game form with selected crew cards.

Chapter 4: Joining a session and choosing a role

Players join a session from the lobby. Each player claims one of the selected crew roles. The game waits until all required roles are connected before moving into the intro stage.

If a session has a password, players must enter it before joining.

Add join/role screenshot here later: assets/help/help_04_join_role.png
Suggested image: join screen showing available and claimed crew roles.

Chapter 5: Turn structure

A turn is split into several phases. Some phases ask players to update the physical board, while others ask each player to choose an action.

When the app gives board manipulation instructions, apply them on the table first. Then confirm in the app.

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Suggested image: simple flow diagram of the main turn phases.

Chapter 6: Reading the player HUD

The player HUD shows the current turn, your character status, your current narrative, and the action buttons available to you.

Action buttons are context-sensitive. They appear only when the action is legal or relevant for your current position and phase.

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Suggested image: screenshot of the HUD during the action declaration phase.

Chapter 7: Declaring actions

During the action declaration phase, choose one available action. To avoid accidental taps, gameplay buttons use a long-press confirmation.

After declaring an action, wait until the other players have also declared. The app will then resolve the turn.

Add long-press screenshot here later: assets/help/help_07_long_press.png
Suggested image: button with hold-progress indicator.

Chapter 8: Standard actions

The available standard actions depend on your tile, nearby entities, nearby objects, and the current phase.

Add action-button screenshot here later: assets/help/help_08_actions.png
Suggested image: HUD action area with several available actions.

Chapter 9: Special actions

Some characters have limited-use special actions. The number of remaining uses is shown in the action button label.

Special actions appear only when their conditions are valid.

Add special-action screenshot here later: assets/help/help_09_special_actions.png
Suggested image: HUD showing a character special action with remaining uses.

Chapter 10: Objects and mission progress

Objects are important mission tools. Move to the object’s tile and use the object when the button appears.

Some objects provide information or improve the crew. Others control mission-critical progress.

Add object screenshot here later: assets/help/help_10_objects.png
Suggested image: board tile with object tokens and matching Use buttons in the app.

Chapter 11: Practical table rules

The app is the source of truth for turn phase, action legality, and narrative resolution. The physical board is the shared tactical representation and must be kept synchronized.

When in doubt, pause and compare the table state with the latest app instruction before continuing.

Add table synchronization image here later: assets/help/help_11_table_sync.png
Suggested image: players updating tiles and figures while reading app instructions.